![]() ![]() She draws you true to your description, even if it actually looks nothing like Henry. There is a particularly fun part where Delilah asks you to describe yourself so she can draw you, and you are able to see the drawing later. ![]() Unlike in certain other games, where all dialogue leads to the same conclusion, or there is hardly any difference between the choices (“A: Yeah”, “B: Yes, “C: Of course”), Firewatch does an excellent job of making your choices different and interesting. ![]() You are given the choice to report to her whenever you find an item of interest, and you also get to choose the dialogue options. They casually exchange witty banter throughout this first adventure, and from then on she becomes a solid companion. She gives him his first assignment: stop people from letting off fireworks in the forest. Using a two-way radio, Henry is able to talk to his boss for over the summer – Delilah. Well, actually, he’s not completely alone. Regardless of which decisions you make in the prologue, it all turns out the same: Henry escapes from his responsibilities, leaves Julia behind, and goes to live in a firewatch tower in the forest. ![]() This method of storytelling adds a sobriety to the tale, but it can also be difficult to stay engaged, and by the time the entire story is told, you’re itching to get to the gameplay. You are allowed to make certain decisions throughout, such as which type of dog you adopt together, but other times you simply press a button and continue to read the couple’s predetermined fate. The entire prologue is text-based, telling you the story of Henry and Julia with a series of white sentences on a dark background. From this point, you are handed the difficult task of deciding whether your wife goes to live with her parents, or goes to stay in a care home. After spending time attempting to care for her in their shared home, the responsibility becomes too much. Your character Henry is going through a difficult stage of his life, as his wife and college sweetheart, Julia, has been diagnosed with early-onset Alzheimer’s disease at the age of 41. It sounds like a rather boring premise, but Campo Santo manages to turn this woodland adventure into both a chilling psychological horror, and a chance to become introspective, aided by disarming humour. Set after the Yellowstone fires of 1988, you play as Henry, a man who takes a summer job as a fire lookout in Shoshone National Forest, Wyoming. Firewatch is the debut project for both its developer, Campo Santo, and its publisher, Panic. ![]()
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